![]() ![]() ![]() Even though the game renders in an ultra-crisp 4K resolution on capable hardware, some character models look a little rough around the edges. Shadow of War's more noticeable blemishes stem from graphical issues. While this is a minor complaint, to be sure, it would've been nice to see Shadow of War implement some sort of environmental-based system playing off each location's distinct visual vibe in order to spice up the gameplay and give each location an even more unique feel. When you peel back the differences in appearance, it's easy to see that each location functions exactly like any other, is populated with the exact same creatures, the exact same enemies, and-more or less-the exact same of everything.
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